So begins another small product

A major release of a minor game. This isn't a big deal kind of game, but mostly a hodgepodge of ideas that have been circulating in my head, on the blog, and around. It's meant to be light but grounded. Principles and procedures make up most of the text.


Adventure World Chassis.pdf 1 MB
Apr 15, 2022

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I like it! And I have a question for you:

Use a rope three times? You’re out of rope.

Would you, as GM, make them mark one use of the rope even on a 10+? Or only on a 7-9?


If the use is in a risky situation, I'd probably have them mark one use regardless.

 Up to you though and how often you want to roll the dice. What constitutes risky?